aarebrot.net Frode's blog on Sharepoint and other stuff

Early prototype of Tower Defense game – XNA

Posted on August 30, 2010
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Here's the first look at the Tower Defense game that I've been building. It's still in the early stages, but there's quite a bit of the nitty gritty groundwork that's already been done. There's only one level at the moment, but it's loaded from the content pipeline and can easily be replaced with a different level. Waves are also loaded in the same fashion, and since they're defined in XML, they can be added very easily.

Creating event receivers in SharePoint 2007 with WSP builder

Posted on August 18, 2010
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In my last post I described how to create a list event receiver. However it assumed some pre-existing knowledge of to to build and wrap wsp solutions together. I realized that maybe I should have described the actual process of building the solution as well, because some newcomers may not be familiar with that part.

Finding the strong name of an assembly

Posted on August 18, 2010
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Sometimes when you're developing things for SharePoint, you need to reference the strong name of your assembly. It's not inherently obvious how to do this, so here's a quick heads on how to use Reflector to do it. First head over to Red Gate's website and download Reflector if you don't already have it installed.

Creating custom list event receivers in SharePoint 2007

Posted on August 11, 2010
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I'm working on a project these days where the requirements are to store a bunch of files in a document library, and then sync "published" files to another document library. We're probably going to end up using workflows to accomplish this because we only want approved documents to be synced. Right now however we're just in the elaboration stage of the project, so I was looking into whipping up a quick and easy way to sync files between document libraries. I chose the most obvious way, which was using list event receivers.

Automatic XNB serialization of classes contained within classes

Posted on August 10, 2010
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I've been playing around with XNA for a few months now, although I have nearly nothing to show for it so far, but I figured I should probably start writing down my thoughts so I can remember them for later.

Right now I'm in the early stages of creating a Tower Defense game. Yes I know, very original. But I figure it's a very good game type for a learning experience. There's a wide range of things you need to figure out, but the scope of the game itself is not too big that it becomes overwhelming.