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This will probably be the last post in this series, at least for now. In part one I looked at the basics on how to create my own custom writer/reader. If you’re unfamiliar with the process, you might want read that to begin with. In the second part I showed how to load lists of classes by referring to other XML files. In the third part I showed how you can easily use this technique to load textures and other classes. In this fourth and final part, I’m going to show how you can make life a little easier for yourself when you are loading derived classes. Continue reading